![]() ![]() 3 PUs if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory.(This modifies Germany's "Presence in Egypt" objective). 5 PUs if there is at least one German land unit in either London (the United Kingdom) or Egypt.Germany*2 PUs if Romania, Yugoslavia, Albania, Bulgaria, Greece, and Crete are Axis or Pro-Axis controlled. Note: During amphibious assaults, Battleships and Cruisers may bombard territories other than the one they unload their marines into. New Unit - Marines: Cost 5 Attack at 1 (2 during amphibious assaults) Defend at 2 No bonus from artillery Can be loaded onto cruisers and battleships (1 to a ship). ![]() If Japan is Allied control, an Axis victory in Europe requires 9 (rather than 8) Europe VCs. Revised Victory Conditions: If Germany is Allied control, an Axis victory in the Pacific requires 7 (rather than 6) Pacific VCs. Subsequent recapture of the same capital results in the player's PUs being destroyed. Revised Capital Capture Rules: The capture of a player's capital results in the plunder of that player's PUs only the first time the capital is taken. Strategic and tactical bombers attack at 1. Revised Air Raid Rules: Fighters attack and defend at 2. Mod Squad: Adam514 (co-originator and oracle), Deathbringer1974 (chief executive troll), dust (good at math), dss85 (playtester and game breaker), Gencre (general haha), redrum (XML high priest), Regularkid (co-originator and king of noobs), Young Grasshopper (topper goodwill ambassador)
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